From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures. The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord. Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing.
More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder. More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others. Meet legendary figures like Ivar the Boneless or his bother Sigurd Snake-in-the-Eye, royalty like Harald, later known as FairHair, or Aelfred of Wessex. A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin. A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting.
More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy.
A complex religion system with two faiths, The Norse Gods and Christianity, with monasteries, special NPCs and parties. Religion will be a important factor in the game that will affect the player's interactions even within their own party.
Naval travel and warfare, a key feature to really make the setting complete. Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather. The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops. Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults.
From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures.
The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord. Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing. More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder. More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others.
Meet legendary figures like Ivar the Boneless or his bother Sigurd Snake-in-the-Eye, royalty like Harald, later known as FairHair, or Aelfred of Wessex. A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin. A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting. More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy.
A complex religion system with two faiths, The Norse Gods and Christianity, with monasteries, special NPCs and parties. Religion will be a important factor in the game that will affect the player's interactions even within their own party. Naval travel and warfare, a key feature to really make the setting complete. Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather.
The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops. Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults.
I'll grant you it doesn't look particularly good at first glance, but I actually played this mod when if first came out and it's actually a seriously good mod. Features include:male face pack, diplomacy team, improved battle morale and routing code, formations and formAI, additional weapons, native siege scene expansions, new town and arena scenes, new female combat sounds, a camp to look around, new meshes, new female sounds and faces, tavern animations pack, new map icons, working Eyelashes, new hair and aged textures for corprus faces, long caparisoned horses, and a lot more. And yes, some adult content that you can enable if you want to see warband boobies and run a brothel. I believe there's even more, but I can't really remember right now, and I pretty much just ripped the above info from the credits in the mod folder. Tl;Dr, give this mod a shot.
Viking Conquest Serial Key Youtube
It looks really stupid on the cover, I know. But it IS good. Ok, Since everyone must be in confusion on how to download it here's how to do it: - Place the Dickplomacy to Module folder while the WSE on Mount and Blade Warband. Drag the WSE (If it have errors like it is outdated or whatever.) to your Mount and Blade.exe and surely it would show up the Dickplomacy module. (Optional) If you want your Adult option, Go to Module, Then to Dickplomacy. On Content Options, There's Adult Content.
Go inside it. Now there's two files which is non-adult and adult content folder. Go inside again on adult folder. Copy the Menu and paste it on your dickplomacy module. Ok, I need help figuring this out. I need to the mod but all ready figured out the the part with bringing the 'replacement' files over, and found the 'Content Options' to activate it. I got two brothels in two different towns.
Loaded the castles up with captured noble ladies. As well as loaded the garrison with all the different commoner females (about 5000) that I could locate. How the hell to I put them to work. I am starting to think I am missing a dialog somewhere or just doing something wrong.
I build a lot of hate towards me for stealing all of the women, and I am determined to pimp them all out! Someone Please explain in detail, (if possible with video) How the hell do I employ women at the Brothels? So I can know for certain what I am missing. Oh I would like to know after all of this is figured out, how it would be possible to take this mod an merge it with other mods. (There is quite a few thing from a lot of mods that I'd like to take things from a put together for my own personal game-play if possible!) Oh yeah, the only exciting thing about the sexual part, is that they pay me 2500 to rail them each time.
I love this mod. Check this, I toggle the gender of every NPC in the game so that only the Special Dark Knight group and myself was the only Males in the game. So anyone can be put to work at my brothels. I completed all of the Claimants Quests to over throw the current Kings, but keep each one as my personal permanent prisoners. (To insure I don't lose them for my brothels later.) (I also admit, I use TweakMB to adjest the lords really liking me kicking their., like a lot.) Giving the Claimants only their Capital city as their own, so that I knew where everyone was going to pop up for their feasts. Then used each feast from the reborn Faction to marry every single noble lady available from each Faction.
(Leaving any single lords S.O.L.) I thought about getting one of the claimants as a bride, but I wanted to Keep the full control of my kingdom, plus I wanted every lord as my eventual prisoner along with their wives. I started my Kingdom in the center of the map (Dhirim). I gave each of my wife that would not join my group party a village fief, after all their management upgrades where purchased. This granted me all the Loyal Generals I needed. I didn't want my main castle crowded with any extras other than my own wives, since it seem they are present regardless of where they are on the map.
I am guessing this tactic seem to keep whatever I was doing to the the rest of my spouses' families a secret from them, or they just no longer cared. Sacked and flooded the castles with elite troops to keep the others scared of them. (2000 each) This was mainly to push all family members towards the Cities. Captured every lord from the area before taking the City, and keep the enemy wive to enslave out to the city castles, while the Lords do the same from the prison.
When with all of the family member capture with the exception of my own wives, no one will try to ransom them back from me. (Commoners seem to always want the old king though.) When I finish capturing all the the Cities of the country, I move nobles around to all my citizens a variety of noble cultural flavor to tap as their hearts desire. The entire time, not one of my wives seem to drop below 99 Loyalty, and they also seem to take out the bandits before I got around to thinking about them. I also ensured not the let the claimant did not have a chance to escape capture. Buku bahasa inggris sd kelas 2 pdf. (Original Kings and Claimants disappear after they lose their factions.) So those where also included in my brothels' merchandise, since they were all females now anyways.
Description: From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures. The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord. Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing. More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder.
More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others. Meet legendary figures like Ivar the Boneless or his bother Sigurd Snake-in-the-Eye, royalty like. Harald, later known as FairHair, or Aelfred of Wessex. A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin.
Vikings Conquest Serial Key
A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting. More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy. A complex religion system with two faiths, The Norse Gods and Christianity, with monasteries, special NPCs and parties.
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Religion will be a important factor in the game that will affect the player’s interactions even within their own party. Naval travel and warfare, a key feature to really make the setting complete. Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather. The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops. Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults.